Learn to win

Inspired by DJI's annual RoboMaster robotics competition, DJI engineers have created an educational robot that will help to unlock the potential of any learner. Boasting specific gaming modes and smart functionality, RoboMaster S1 offers in-depth understanding of math, physics, programming, and other sciences. It consists of 46 programmable sections that can be put together like building blocks, and six programmable AI modules. Featuring several obstacle recognition sensors and a four wheel drive, this robot can be programmed for various activities in Scratch 3.0 programming language extensively used in schools or a more advanced Python language used in combination with AI. It can follow a line, turn on crossroads, shoot plastic balls at a pre-set interval or produce an audio laser beam, or play back sounds and music. The AI technology allows this machine to recognize gestures, sounds and other S1 robots.

DJI Robomaster S1

MODEL: ROBOMASTERS1

Learn to win

 
Colour
Payment type (all prices excl. VAT)
With Installment agreement
18.91 €/month*
More about Installment Agreement

36 month
24 month
12 month
6 month
3 month


36-month period available only to customers who have been with LMT for at least 3 months.



First installment
0.00

< 10% first installment available only to individuals, who have been
LMT customers for at least three months.


Lump sum payment
453.72



Remember – an identity document is a passport or ID card!
Free estimated delivery from 11.06.2020.
Description of device

Inspired by DJI's annual RoboMaster robotics competition, DJI engineers have created an educational robot that will help to unlock the potential of any learner. Boasting specific gaming modes and smart functionality, RoboMaster S1 offers in-depth understanding of math, physics, programming, and other sciences. It consists of 46 programmable sections that can be put together like building blocks, and six programmable AI modules. Featuring several obstacle recognition sensors and a four wheel drive, this robot can be programmed for various activities in Scratch 3.0 programming language extensively used in schools or a more advanced Python language used in combination with AI. It can follow a line, turn on crossroads, shoot plastic balls at a pre-set interval or produce an audio laser beam, or play back sounds and music. The AI technology allows this machine to recognize gestures, sounds and other S1 robots.



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